So only myself, Christina, Jesse and Noah showed up yesterday, which was not quite enough people to actually “return to the world of Northrend.” However, the four of us definitely want to resume playing the campaign (Noah joked that his only goal for Cide was to reach level 19). I think that we can do this with in-game device of Splitting the Party. I had a big decision moment planned for the group this session: a roleplay encounter with a powerful Archlich who has a quest he wants you to undertake before he will reveal anything he knows about the Book of Vecna. I think that this provides an excellent opportunity for certain members of the party (eg Mike and James, who don’t want to play anymore) to say Hell No, We Won’t Go (and Nick can make his own decision, with the option to rejoin us later if his schedule frees up, or whatever). This leaves the rest of us free to continue the campaign, possibly heading in a darker direction.
Next question is, if we split the party this way, does anyone know someone we can invite to join the campaign to bring us up to 5 PCs? I think we only want mature, responsible people who are going to bring the same level of seriousness to this campaign as the rest of us — and I think that rules out Dakota and Aubry, as well as several of their friends, and probably the members of Jesse’s family that Mike and I used to play with a few years ago. But maybe not.
I have several ideas for new characters who could join us, or the new players would be free (within reasonable limits, respecting our established campaign world) to create their own:
- This could be the return of Speros, a human bard wielding the Sword of Northrend, with several unanswered questions: where did he go, what did he do, and could he possibly be the Lost Heir of Northrend?
- Several other NPCs have come and gone over the years of this campaign; perhaps one of them rejoins us more permanently. Kishkuman, Rhogar Alreja, or any of the other members of the Hammer of the Five Clans could join the Warwing Guard, and what baggage would they be bringing with them?
- A divine character (cleric, paladin, avenger, or invoker) who worships Vecna (or one of the other major gods related to the Seven Soldiers and their quest) could be introduced to help us achieve our new goals. And does this new character have some sinister goal we don’t know about?
- Cendriane, now known as Vor Rukoth, was once home to an outstretched arm of the Horned Empire, and Tiefling adventurers and their hirelings can be found throughout the ruins, searching for relics of their old empire. Perhaps one such adventuring group allies with the remnants of the Warwing Guard, and one or two of its members decide to split off and join you on a more permanent basis?