The Dork Circus
We got in to Delwyn today after a long march from the Rivers’ family estate and undead sanctuary. Went about finding a man who could provide us with Kalium, but found only some disorganized old mage. Kind and useful, but quite eccentric. We also found information that explains the strange appearance of the dragonborn riding a drake a few days back. Apparently the hamlets around here have been ravaged by drakes for some time, asked us in their “my hammer is the only tool in my toolbox” sort of way to help and hit it at the source. And of course we are. I suppose I can’t complain about this, it IS important. But the guild has a hand in many things in many places and it is a strong one. I can’t keep them waiting.
From Delwyn we went in search of Athelas for the healer in Boyden. It may fetch a good price, unless we once again find ourselves in the situation that kindness is it’s own reward. I tend to think it is about half of the reward, depending on the context. Along the way we hear the screams that have become so common around Northrend: those of abject terror.
And off we went. Found 3 drakes ravaging a small farmhouse and barn looking for food. Some people had literally trapped themselves inside like idiots, allowing themselves to be more exciting food for drakes. Absence makes the heart grow fonder.
They had themselves boarded up pretty good. You know that saying “they don’t make ’em like they used to”? Well these people make ‘em that way. It took both myself and Gorga to break the damned thing down. We valiantly slew the drakes, saved the girl, then Cide them for our saving them after some pretty ungrateful grumblings. Not to say they weren’t thankful but christ, who says “thanks alot for knocking down our door, we were quite pleased being trapped there” after you save them? Who says that?!
I swear the people I find myself with have no mind for objectives. Help this poor soul, save that community. It’s all well and good but losing sight of the goal may rob us of the bigger picture. But I need these people to get to D’Angelo, so as it were.
After that Cide and Gorga run off after this little drakeling, risking our lives on some cockamamie quest that brought us (thankfully) to the foothills of morningfall summit. Cide bothers me more and more: he’s probably the most conspicuous person I have ever met, and his objectives are not only frivolous but dubious and I can foresee frequently leading us needless danger and exposure. If he weren’t so valuable in combat I may have arranged an accident for him. God forbid he outlive his usefulness because a good operative never let’s himself become exposed.
Despite the ridiculous, tactically reckless adventure we thoroughly trounced them, then wander off towards some homey looking smoke and find a small child and a suspicious situation. His father had been “killed” by a drake wearing a saddle. Adorable thing, really. He was quite playful, flitting after this butterfly and that. We tame the drake, revive the man and he tells us that he had been working when this thing had just sort of…flown into him which, to look at the thing, was pretty believable.
This thing had a rider, however, so we look to the skies for clues to see carrion birds flying in and out of a spot in the forest. We find a dragonborn there, dead from what looks to be a fall. In the saddlebags and on the dead man we find some gold and a ancient, ornate knife that Ghesh quickly covets. Guild work pays a lot better, if not in kindness than piles of gold and the promise of power and change.
We have reached the inexplicable tower. A path was found that was too simple, too easy to have been made by god’s hands. This place was empty for a long time and recently became inhabited again. Inside of the tower we find quarters for guards and possibly someone else: our target. In the room I suspect to be his were a forged lineage and a real one giving us solid evidence that our mark is not the heir of the spirit of this wasted city. As we ascend we find a few trinkets, most notable some books filled with magic, more quarters, and at the very top a chain attached to the tower, on the other end nothing. Far off we can see an entrance beneath two towers that fell together, and since it is our only lead, we follow. But first to the spirit, to tell her that she does not have to serve the evil pile of scales calling himself her great great grand-lizard. Upon learning this, she curses and vows to help us remove him from the city. With vengeful spirit in tow, we go through the entrance beneath the ruined towers.
In it we find somewhat of a courtyard with an out pathway on the right hand side walled off. There are also two little sniper perches opposite each other directly above us. Inside the courtyard we can see 2 dragonborn picking their noses, waiting for their shift to end. Inad runs off up to one perch, and I sneak my way across to a doorway directly behind one of the guards. And then the bumbling ensues. In their mad dash to be stealthy, one or another of my compatriots trips or coughs or laments their lost random shiny object and blows our cover, so we just sort of rush in and start the good work of killing bad folk, but without any advantage.
As we fight, our mark Brrddrriiicrrr comes out from the opposite side we came in with a huge spear waving it at people like he knew how to use it. However the drake directly behind surrounded by some magic designed to keep him in or us out, I’m not quite sure, would become a problem. Sure enough, as the battle wore on he broke the circle and mounted the drake to make an escape. But low and behold our very own dragonborn will have none of that and, unable to reach him on his mount with his weapons on hand, sheds her shield and axe and pulls out a halberd in the flash of an eye in order to hit Brrddrriiicrrr so hard he falls off his mount dead. We clean up, search the bodies (I got one of these ancient dragonborn knives which are apparently a dime a dozen, we also found more magic books.) and consider the dragonborn/drake terror dealt with. Now we can get on with the rest of our important but not related missions. I need to find D’Angelo soon, however, so I can’t let them delay on this any longer.
We returned to Delwyn, consorted with the mage, and came up with some sort of a plan. Gorga has been pretty feverish and with no decent healers in this town if he didnt get better on his own we were going to have to take him to Boyden and with that we could possibly find tristan and return the athelas. If he did get better, we were going to assault the Tower watch and recover the Rivers girl. After a night of well deserved rest and a decent breakfast Gorga was definitely back to a mostly repaired state, which was good enough to decide to blessedly get on with the tracking of D’Angelo.
Upon exiting the inn we find the town in an uproar, and not one of the citizens seem to have any useful information. So we get back to the Inn only to find Tristan on death’s door. Which is rather fortuitous, because Inad had been porting that ridiculous looking messenger bag for quite some time with its “important messages” in it. They were read aloud (for Tristan was in such a state he could not read them himself). The first was rather harmless: Tristan was to protect Ghesh, personal favors to some stuffy commander or another. The other, more interesting one, was an imperial order to bring our good friend Armand to the crown Prince unharmed and hastily. As it were neither could be promised, for upon consulting with Tristan we found that he was the sole survivor of an attack on Tower Watch! Our path became clearer: for the good of the region (and my head) we must assault Tower Watch and let D’Angelo find the grave he so fearfully runs from.
With that we take off to our objective. Upon our arrival we find Tower watch quite defendable: many yards off open land lead up to an apex upon which the tower sits. It is not an ideal situation for an assault. After some light reconnaissance we find a tunnel and enter it, hoping that it leads inside the Tower. And it certainly seems to, because it does not take more than a few steps to find our dear old enemies again. I had almost missed them, really, Dragonborn and Drakes were getting to be an annoyance. Undeath is a lot simpler. And so we make our way deeper into the caverns…