Tag: Place

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  • Northrend

    City eternally at war with the Vampire threat of the North. Northrend is the capital of a large region, including such smaller villages as [[Boyden]] and [[Delwyn]] to the east. The city proper has four quarters: Military, Official, Merchant, and …

  • Boyden

    Village, vassal to Northrend. To the west is [[Northrend]], to the east is [[Delwyn]]. Boyden is where our campaign begins. So far, Boyden has been attacked by a [[vampires|Vampire]]-led raiding party, but our intrepid adventurers have rescued the …

  • Delwyn

    Village, vassal to Northrend. To the west is [[Boyden]], and beyond that [[Northrend]]. To the east lies [[Morningfall Summit]]. To the south, more of the [[Great Wildwood Forest]], and to the north the [[Glacial Wastelands]]. Home of [[Kulgan]].

  • South Tildris

    Small city in the southlands, on [[Water Bay]]. Home to: [[Varis Samuel]], father of [[Inad Samuel]]. Lord [[Farcourt Amery]], and his daughter [[Mealin]]. Former location of [[Stormcrow Company]]'s [[Illugi Swordbreaker]], though the mayor …

  • Glacian River

    The Glacian River flows through a deep fissure below [[Northrend]]. There are many mysteries surrounding this river. It flows from a cave in the fissure that is impossible to explore. This makes discovering its headwaters impossible. Also, the water …

  • Glacial Wastelands

    The Glacial Wastelands is an area of intense cold, high winds and frequent tectonic disturbance. The tremors and earthquakes that plague this region have created a labyrinth of jagged ice formations. The Wastelands span from the [[Myrth Sea]] in the …

  • Magnate Mountain Range

    The Magnate Mountain Range is the farthest north that any known civilized being has explored. It ranges from the [[Myrth Sea]] in the east to beyond the [[Great Wildwood Forest]] in the west. Often shrouded in heavy clouds, this range provides a …

  • Myrth Sea

    The Myrth Sea is a the eastern most boundary of the Kingdom of [[Northrend]] and the [[Glacial Wastelands]]. It remains frozen well into the spring (except near the mouth of the [[Glacian River]]). A chain of islands arc across the Myrth Sea where the …

  • Great Wildwood Forest

    The Great Wildwood Forest is the southern natural boundary for the Kingdom of [[Northrend]]. Only two main roads lead through it, the [[King's Road]] and [[Merrick's Cross]]. Caravans must hire guards to travel with them in order to insure their ware's …

  • Water Bay

    Large bay of the [[Great Sea]]. Main water access to port city of [[South Tildris]].

  • Copian Plain

    The Copian Plain is the heart and soul of the Kingdom of [[Northrend]]. From frozen peaks to frozen sea, this plain stands out as a green island in a sea of white. Although it is surrounded by frozen wastes, this land is bountiful and produces large …

  • Mount Regist

    The tallest mountain in the [[Magnate Mountain Range]]. Sometimes referred to as "Peak of Kings." It is half again as tall as its neighboring mountains. It dominates the view in almost every area of the Kingdom of [[Northrend]]. There is a legend that …

  • Hakosuka

    Half-orc nation north of [[Inutak]] and northeast of [[Norellon]]. Hakosuka: A land where Orcs and Half-Orcs live in harmony, for all [[orc|orcs]] are not bloodthirsty savages. Its capital city, [[Amach]], is a sanctuary for those who have grown tired …

  • Galilei

    As of yet, we know nothing of this land. It could be myth, it could be ancient history, or it could lie just beyond the road of [[Merrick's Cross]]...

  • Anilin

    Small town many days to the southeast of [[Northrend]]. Located where the [[Trade Road]] crosses the [[Wildwood River]]. It is here that [[Cide]] recovered the lady [[Daria]]'s ring in the town fountain, but in the process was separated from the [[ …

  • Morningfall Summit

    This mountain, the base of which lies a mere six miles or so from [[Delwyn]], is nevertheless a place to which the locals never venture. It is not properly a member of the [[Magnate Mountain Range]], being too far south and too disconnected from the rest …

  • Riverhouse

    Manor house occupied by the [[Rivers Family]]. Falling into disrepair and often frequented by [[vampires]]. [[Davis Rivers]] has asked the PCs to find and return his sister [[Amalthea]]'s mirror, if they are in that area. And to burn the place down …

  • Goplen Glen

    A village in the [[Eremat Valley]]. The village is built on an old [[mound goblin]] colony, and is most certainly named after such. The goblin mounds provide visual cues to other creatures to stay away, and so the citizens of Goplen Glen see relatively …

  • Inutak

    [[Orc]] nation to the south of [[Hakosuka]] and east of [[Norellon]]. Composed of a conglomerate of Orc tribes, led by a supreme military commander. [[Gorga]] of the Mel tribe of [[Hakosuka]] served as a military ambassador to Inutak for several years …

  • Norellon

    Human nation south of the [[Trade Road]]. Currently ruled by [[Patrus Delloric]], from the capital city [[Mesilla]]. Norellon also contains the major cities [[Antioc]] and [[Far Norell]]. While the rest of the world is mere points of light in a greater …

  • Antioc

    City in northern [[Norellon]], where the [[Southern Way]] meets the [[Banebridge River]]. Site of the [[Temple of Holy Knowledge]], home of the [[Church of Ioun]]'s central leadership and its Vicar, Archbishop [[Josiah Nathanial]].

  • Draigdurroch's Tower

    Mysterious ice-encased tower lying deep in the [[Great Wildwood Forest]], constructed over 30 years ago by the Dwarf warlock [[Draigdurroch]]. Source of the increasing winter weather in [[Delwyn]] and throughout the [[Northrend]] area. Putting an end to …

  • Raj Tal

    City on the [[Trade Road]] between [[Freeport]] and [[Anilin]]. Former site of [[The White Lotus Academy]] before its destruction. Home of the [[Cabal of the Eye]]. Former home of the Dwarf Warlock [[Draigdurroch]]. Also home of the Tiefling Warlord …

  • Freeport

    Large city east of [[Raj Tal]], found where the [[Bitter Sea]] meets the [[Trade Road]], with one of the largest ports in the world. True to its name, Freeport is not part of any kingdom or empire, answering only to its own [[Trader Council]] and …

  • Temple of Holy Knowledge

    Central temple of the [[Church of Ioun]], located in [[Antioc]]. Home of the Vicar, Archbishop [[Josiah Nathanial]]. Constructed nearly five hundred years ago by Archbishop [[Thomas Avernus]]. Destroyed by the [[Warwing Guard]].

  • Greenwood Forest

    Large forest south of [[South Tildris]] and the [[Trade Road]]. Evidently areas of the forest have been corrupted by a local Cult of Orcus led by [[Simon Grimwald]].

  • Red Iron Mine

    Small mining community in the foothills of the [[Dragon's Range]]. Many of the residents of the village are [[Wintertouched]], led by [[Azara Iceborn]]. Red Iron Mine is the source of much of the metal in the North, from tin to bronze to iron. Trade …

  • Dragon's Range

    Mountain range separating the [[Great Wildwood Forest]] from the [[Greenwood Forest]]. Reputedly inhabited by drakes, drakkoth, and dragons. [[Red Iron Mine]] is the only settlement in the range. Home to [[Ancalagon]] the Mithral Dragon.

  • Shinaelestra

    City in the Feywild's great forest. Every night at midnight, it landfalls into [[Mithyria]], in the center of a ring of silver trees deep in the [[Great Wildwood Forest]], returning to the Feywild at dawn. Shinaelestra is occupied by the main force of …

  • Mithyria

    One of three large continents that make up the known World. Bounded on the north by the [[Magnate Mountain Range]], on the east by the [[Sunrise Sea]], on the south by the [[Grinding Passage]] (which separates Mithyria from [[Soltana]]), and on the west …

  • L'Thedrian

    L'Thedrian is a nation on the southern continent in the natural world. It is far from [[Mytheria]]. This nation is the natural home of wood elves and eladrin alike. The forest and the city meet seamlessly in this blended nation. L'Thedrian is small …

  • The Maw

    The Maw is the dangerous and inhospitable region located South and East of [[The Nairn Alliance]]. It has features such as lava plumes, tar pits, and geysers. There are many dastardly denizens dwelling in the Maw, such as orcs, trolls, and goblins. …

  • Soltana

    Soltana is a large continent in the southern hemisphere of the World. Notable features include [[The Mhorr Mountains]], [[The Nairn Lowlands]], and [[The Maw]]. The continent is politically dominated by [[The Nairn Alliance]], although the ancient Elven …

  • Draigos

    Port city on the [[Lacian Sea]] just south of [[the Fist]] and north of the [[Sword Coast]]. Draigos is a dangerous city, full of sailors and soldiers, merchants and thieves. It has a stranglehold on trade between the grain farms to its southeast and the …

  • Sword Coast

    Southeastern coast of the [[Lacian Sea]], starting south of [[Draigos]]. So named because it has historically been vigorously patrolled by the [[Alliance Military]]'s navy, as opposed to the [[Pirate Coast]] mirroring it to the west. In recent years, …

  • Old Reaches

    The Old Reaches are temperate rain forests south of the [[Lacian Sea]]. The trees grow close together, with lots of undergrowth making it difficult to travel at speed through the forest. The trees are old growth, fir and cedar and alder. The forests …